From here I will develop a prototype blockout of my map, using the Ublock package provided, going from my top down layout drawings and building upward.
Development Blog for a College Project, to create a fully functional DeathMatch map within UDK, implementing multiple features and following the Splash Damage brief.
Sunday, 30 November 2014
Multiplayer Map Design - Top Down Layouts
Following my mind mapping I created a couple of quick top down layout ideas using minimal detail, plotting out a map which would flow in a figure of eight, plotting out any building/room locations which could be used for general navigation and user familiarity, any points of cover or access points to a higher tier of the map itself.
From here I will develop a prototype blockout of my map, using the Ublock package provided, going from my top down layout drawings and building upward.
From here I will develop a prototype blockout of my map, using the Ublock package provided, going from my top down layout drawings and building upward.
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