Tuesday, 11 November 2014

Multiplayer Map Design - The Brief

For this project I have been tasked with designing a multiplayer map inside UDK, following the given brief.
The final product restrictions given were as follows;
  •  The reason behind the area must be realised.
  • The Splash Damage building created last year must be included somewhere in the field of vision.
  • The map must follow an architectural flow, flowing in a figure of eight.
In the following posts I will be documenting each of my steps from breakdown of deathmatch maps, to the final production procedures, through aspects like Gameplay, Sounds, Visuals and Theme.

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