Working from the brief given I quickly developed a mind map, breaking down each aspect of the multiplayer map to be created, elements like gameplay, visuals and theme.
Many gameplay aspects were taken into consideration, including in-game pickups (health, armour, ammo, weapons etc.), possible cover mechanics and most importantly the architectural flow of the map itself.
The layout of the map itself was also discussed, in terms of necessary spawn locations, dictating the pacing of the game from the start, the effects of multiple tiered layouts on gameplay itself and also how camping directly affects the core gameplay of a map and ideas on how to prevent it.
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