Thursday, 7 May 2015

Multiplayer Map Design - Simple Rotation

Moving into the more aesthetic area of map creation, prior to creating and importing my own meshes, materials and textures etc, I have the option of implementing some simplistic moving objects within my level, fans for example, to implement these is simple and they may fit in my level nicely.

To start I imported the fan from the "Old School" package within the UDK Content Browser into my scene, I then converted the mesh to a mover.



Once converted, F4 is used to open the attributes and the object can be simply animated from here, within the 'Movement' drop down list, the 'physics' option is changed to "PHYS_Rotating" and subsequently, values can be modified within the Rotation Rate section.



Using the Roll, Pitch and Yaw options I can modify any physical mesh to rotate accordingly, the degrees entered being the amount of degrees rotated through each second.

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