This is important to get a wider perspective opinion on my level, as always, what I feel fits the level perfectly may not fit as well in another users opinion, I will be evaluating all given feedback and editing my map in accordance with the given feedback.
The three questions and their subsequent answers given were as follows:
1. The upper floor of the level is surrounded by a post process volume, lowering the light overall from a higher point in the area. Do you feel the brightness change is too light, too dark or alright? Any other criticism appreciated.
A. I think the post process volume add a great effect to the level but I do believe it needs to be brightened slightly.
C. I think the lower lights helps create the atmosphere, but in terms of navigation it might need to be a little lighter. Then it’ll be perfect.
2. Navigate to the Rocket Launcher, does the animated lighting in this instance feel well placed? The aim is to keep the rocket launcher shrouded enough whilst also enticing a player to approach the pickup.
A. The animating light helps the rocket launcher stand out and draws the player’s attention straight to it. I also with where the rocket launcher is placed is very convenient as it requires more players to fight it out to get to the weapon.
B. I think Rocket launcher is good in a place and you should put more Rocket launchers in your level.
3. My lens flare is located on the firing range, do the values within the flare feel appropriate for a warning light within the lighting scheme for the level?
A. I thing is an appropriate addition to the level but does change it in any way that impacts the game.
B. The Lens flare, I don't seem to notice any change when I get closer.
C. I think the lens flare needs to be a little brighter or add some effect when further away, as it just looks like a normal red light from afar.
Building on my feedback from peers one change is clear, based on my first question I can see I need to slightly increase the brightness in my post-process volume, I will include this update in a changelog post.
From the second question I may add some Rocket ammo, dependent on whether or not every NPC can pick up the rockets, this would balance the gameplay more so as not only the player(s) wielding a rocket launcher can collect ammo.
Adding more rocket launchers may retain the games pacing, but may also affect it negatively, so I will experiment with this in due course.
From question 3 I may alter the lens flare attributes, although the intention was to only have the lens flare render in fully from a closer range, due to an artificial light not being as harsh on the eyes as a natural light like the sun or moon, this will also be experimented with and updated in a changelog..