Saturday, 6 December 2014

Multiplayer Map Design - Jump Pads

Originally I wasn't planning on utilising jump pads within my level, as I thought the ramps in each corner would be navigated by bots in order for them to gain the Rocket Launcher atop my map, this however has turned out differently due to AI constraints and I am most likely going to be implementing jump pads again, giving AI the ability to access the rocket launcher faster and possibly creating firefights on the upper level of my map, between AI or players using jump pads and AI or players navigating using the ramps.



I am aware this may render the ramps almost useless to AI, as they may only select the quicker route to the rocket launcher, this will be taken into consideration as the jump pads are implemented to keep as many concept ideas in place, meaning less or more jump pads may be used.

Intended changes will be documented on action at a later date.

No comments:

Post a Comment