Since the completion of my blockout deathmatch map, I have been adding features in to improve the level in any way I can. These improvements include the importing of custom meshes and pre-existing materials inside UDK.
In particular I have added a flipbook texture to the map, along with the other particle effects in the form of flaming barrels, this had been left out originally as I could not find a use for it within my level. with subesquent thought I added flaming barrels, as they could in some way fit into the combat facility concept.
Physical strip lights, a pulsating light and a rotating holographic effect Splash Damage building have also been added, below are a variation of screen captures of changes made since blockout completion.
I have learned a lot through these two units and have thoroughly enjoyed working in-engine. as such I still have plans to add to this map, with more of my own meshes, replacing the UDK resources used, furthering this as a piece to be used in my portfolio.
I will also be working on improving textures as and where necessary, in an effort to make my map feel even more like an abandoned warehouse, converted into a combat training facility, in accordance with my original concept.